Case V1: Augmented Reality

  • Medium – Advanced
Target Level
  • P4 – P6

To discover applications and programming opportunities to further students’ understanding of the subject matter. Then, build 3D models and augmented reality (AR) apps, and observe how these function. Also, it helps to develop students’ computational and design thinking through hands-on programming activities. Finally understand the core concepts and how to apply augmented reality technology to different situations.

The school will organise a series of basic augmented reality workshops to students which provide concrete, contextualised lessons that seamlessly integrate grade-level mathematics, general studies and programming activities for students. The workshops will strengthen students’ understanding of the fundamentals of 3D model building and augmented reality. They can also try to program, apply and experience the technology.

  • Laptop / PC of at least i7 or comparable CPU with Internet connection
  • 3D Design Software
  • Cross-platform development engine that can be used to create 3D AR scene
Cloud Services
  • Optional
Major Activities
  1. Theoretical session covering:
    1. Basic introduction to augmented reality
    2. The characteristics and scope of technology
  2. Practical session covering:
    1. Understanding the applications of augmented reality
    2. Building 3D model
    3. Getting accustomed to how AR apps work
    4. Programming AR apps
    5. How to design AR apps in real-life applications
  3. Share the challenges and lesson learnt
Learning Objective(s)
  • How to program basic AR apps practical for daily uses
  • How to build 3D models
  • Learn about design techniques on user interface and apps
  • How to collaborate in groups and teams
  • Theoretical sessions: 2 hours
  • Practical sessions: 8 hours
Target No. of Students
  • About 10 – 30 students per workshop